Branding·7 min read

Category design is a hard game most brands should not play

Creating a new category is seductive. It is also, almost always, a worse bet than dominating an existing one. Here is how to tell which you should actually do.

Category design is the idea that the best brands do not compete in an existing category — they create a new one, name it, evangelise it, and become synonymous with it. Salesforce created SaaS. HubSpot created inbound marketing. Gong created revenue intelligence. Drift created conversational marketing.

It is also, for most brands, terrible advice.

Why category design is seductive

The logic looks airtight. If you compete in an existing category, you are a commodity. Buyers compare you on features and price. You live on a Gartner Magic Quadrant with 15 other vendors. But if you define a new category, you get to set the rules. You are the king by default. Your sales team is not competing — they are educating. Category creators, the argument goes, capture 76% of the market's economic value.

The data supports this. Kind of. The problem is survivorship bias.

The graveyard nobody writes about

For every Gong, there are a hundred companies that tried to create a category and failed. They ran the playbook: invented a name, published a manifesto, got a POV piece in TechCrunch, hired a "category design" consultancy — and achieved nothing, because the category they were trying to create was not a real shift in how buyers thought. It was just a marketing re-skin.

Category design works when three things are true:

  1. There is a real shift in how customers experience a problem, and existing solutions are structurally incapable of addressing it.
  2. You have the capital, time, and evangelism budget to educate the market for 3-5 years before it catches up.
  3. Your product is demonstrably the prototypical example of the new category — not just a me-too with different positioning.

If any of these is missing, you will spend your runway educating a market that never arrives.

The better bet for most teams

For most brands we work with, the higher-leverage play is positioning within an existing category — finding an underserved segment, an unmet need, or a different point of view inside a category that already has buyer demand. You inherit the category's momentum. You do not have to teach anyone what the problem is. You just have to teach them why your answer is better for their specific case.

"The design tool for developers" inside the design tools category beats inventing a new category called "dev-first design experiences." "CRM for recruiters" inside CRM beats "Candidate Relationship Operating System." The constraint of competing inside a known category sharpens your positioning rather than weakening it.

How to decide

Ask three questions honestly:

  • Does our product require buyers to do something they do not currently do? (If yes, you might be in category-creation territory.)
  • Do we have at least 24 months of runway without revenue to educate the market? (If no, you cannot afford category design.)
  • Is our solution genuinely 10x better than the status quo, or just 20% better? (Category design requires the former.)

If you answered no to any of these, you are positioning, not category-creating. That is not a demotion — it is the higher-probability path to a real business. Be the best at something specific inside a category that exists. Let your more reckless competitors burn their runway explaining to the market why their new category should exist.


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